First Earned Skills · Development candidate
A clearing worth holding.
Build identity unavailable
Establish a lookout, explore an outward route and gather wood for a second. The flag marks your starting place.
Orders to hero:player
Inspecting hero:player · Context
Equipment / Carried Contents
Base clothing is appearance, not armor.
Play continues while this panel is open. Escape closes it.
Current work and attack timing
Current actions keep their captured values. Skill benefits apply to the next eligible action.
Sight ground · 4.5 metres
Gather 8 wood, then build your first Watchtower.
Build nearby for 8 wood, then enter the tower and climb to its operating station.
Access ground - Support ground - Height 0.00 m - Operation none
No pending Move.
Run running · Hero attack idle · Inspected enemy (Not currently visible) · Towers 0 · Operator None
Visible enemies
Your lookouts
No Attack-Move order.
Right press ground to move, a tree to gather, or a visible enemy to attack. M then left click moves only. Left click inspects; drag a box around your hero's feet to select. Your hero remains the command recipient. Middle drag pans; Q/E rotate. Escape cancels targeting.
Click your hero or its portrait, or drag a selection box. Ctrl+number assigns the selected hero where the browser permits; numbers recall groups and double recall centers. Use the group controls above if a browser shortcut intercepts a key.
Stop cancels the current order; H holds position; both cancel unfinished work. Pause freezes time, and orders can change while paused. Returning from another window requires Resume. Restart begins a new run with hero in group 1.
B previews construction within 3 metres. Left click spends 8 wood at a valid site. Right click a visible tower, or inspect it then use Enter / Operate: the same hero walks to its landing and climbs for two seconds. At the station, Stop/Hold stops firing without leaving. Leave descends; Move descends then walks to its destination. Stop/Hold during climbing returns safely to ground. Ground work requires finishing descent. To switch towers, Leave and finish descending before entering the other. Empty towers neither fire nor reveal. Up to two towers; each costs 8 wood. No extra crew; the undamageable tower provides temporary safety from this ground-only enemy.
The enemy notices you nearby. Retreat toward the starting flag to break pursuit; it returns home with its remaining health. Enemy defeat lets you continue playing. Hero defeat ends this run with an explicit Restart.
Observed woodland
Session details
- Run
- Fixed step
- 0 ticks at 30 Hz
- Hero X, Z
- Access tower
- None
- Ladder progress (0 - 60 ticks)
- Last sight sample
- 0
- Currently visible cells
- Explored cells
- Commands submitted
- 0
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